Get All Cameras
Last updated
Last updated
The Get All Cameras Node outputs an Array containing the Object IDs of all available Cameras in the Scene.
Scope: Scene, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Available Cameras
Array
Array containing the Object IDs of all available Cameras.