On Lottie Stop
Last updated
Last updated
On Lottie Stop is an Event Listener Node used for executing a Logic Branch when a Lottie is stopped.
Note that this Node gets triggered when a Lottie animation is forced to stop. For executing a Logic Branch when a Lottie animation finishes, use On Lottie Finish.
Scope: Scene, Prefab.
Input | Type | Description |
---|---|---|
| ObjectID | Lottie Sprite that triggers the Logic Branch when stopped. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| ObjectID | The Lottie Sprite received as Input. |
What is a Lottie? on LottieFiles.