Use Mask
Last updated
Last updated
The Use Mask Node allows the user to enable or disable an Object's Mask from the Logic Editor.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Object that will have its Mask enabled/disabled.
Use Mask
Boolean
True enables the Mask, while False disables it.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.