On Position Change
Last updated
Last updated
On Position Change is an Event Listener Node used for executing a Logic Branch when the Position of an Object changes.
Scope: Scene, Prefab.
Object
ObjectID
The Object in which a change of Position triggers the Logic Branch, if none is given in the Object ID
Input Socket.
Object ID
ObjectID
The Object in which a change of Position triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector3
The new Position of the Object.
Object ID
ObjectID
The Object received as Input.
Event ID
ObjectID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.