RotateTo Action

Overview

The RotateTo Action Node continuously rotates an Object to the Euler angles specified in To for a given period of time, thus creating an Animation. Find an example of how to use this Node and its effect over an Object at the end of this page.

Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Rotation for more detail about the Rotation Attribute.

Scope: Scene, Function, Prefab.

Attributes

Inputs

Outputs

Example

This section shows a simple example of how to use the RotateTo Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.

Scene Configuration

Logic

We then need to configure the Logic. This is done in the Logic Editor.

We will use two RotateTo Action Nodes in order to first perform a rotation and then reverse it. For the first one, we set the following Attributes:

  • Interpolation: Linear

And for the second Node:

  • Interpolation: Linear

Then, we connect to both Nodes the Object Node of the red Torus, a Pulse to the Start Input Socket of the first RotateTo Action and the Output OnEnd to the Start Input of the second RotateTo Action Node. Thus, having the following Logic configuration:

Final result

Finally, the effect of the RotateTo Action Node when triggered is the following:

See Also

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