Get Rotation

This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.

Overview

Get Rotation returns the XX, YY, and ZZ rotation of an Object in a Scene.

Scope: Scene, Function, Prefab.

Inputs

InputTypeDescription

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Scene Object whose Rotation values one wishes to return.

Outputs

OutputTypeDescription

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation

Vector3

A 3-dimensional vector that contains the Rotation components measured in Euler angles along the XX, YY, and ZZ axes of the target Scene Object.

See Also

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