Get Rotation
Last updated
Last updated
Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Attribute | Type | Description |
---|---|---|
| ObjectID | The target Object that you wish to return the |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object whose rotation value you wish to return. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Vector3 | A 3-dimensional vector that contains Euler rotation on the x, y, and z axes of the target Object. |
Rotation on wikipedia