ScaleTo Action

Overview

The ScaleTo Action Node continuously scales an Object to the Scale values specified in To for a given period of time, thus creating an Animation. Find an example of how to use this Node and its effect over an Object at the end of this page.

Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Scale for more detail about the Scale Attribute.

Scope: Scene, Function, Prefab.

Attributes

Inputs

Outputs

Example

This section shows a simple example of how to use the ScaleTo Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.

Scene Configuration

We consider a Scene with two Objects: a red ellipse over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size Attribute of the ellipse to (1000,1000,0)(1000, 1000, 0) and its Scale Attribute to (0.1,0.1,0)(0.1, 0.1, 0). See this configuration in the following image:

Logic

We then need to configure the Logic. This is done in the Logic Editor.

We use the ScaleTo Action Node with the following Attributes:

  • To: (0.4,0.4,0)(0.4, 0.4, 0)

  • Duration (sec): 44

  • Interpolation: Linear

And we connect to it the Object Node of the red ellipse and a Pulse to the Start Input Socket. Thus, having the following Logic configuration:

Final result

Finally, the effect of the ScaleTo Action Node when triggered is the following:

See Also

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