Use Mask
Last updated
Last updated
The Use Mask Node allows the user to enable or disable an Object's Mask from the Logic Editor.
Scope: Scene, Function, Prefab.
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Object that will have its Mask enabled/disabled. |
| Boolean | True enables the Mask, while False disables it. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |