Instantiate Object
Last updated
Last updated
The Instantiate Object Node can be used to copy an Object, including all its children, or a Prefab.
This Node requires a parent for the new, copied Object. Any Object placed in Parent ID
will automatically be assigned as the parent. If the user wishes the copied Object to be on the first level in the Scene structure, the Root Object must be given.
To learn more about children and parent Objects in the Scene structure, as well as the Root Object, click here.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object or Prefab to be copied, if one is not provided in the Input Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Object or Prefab to be copied. |
| ObjectID | The parent to be assigned to the copied Object or Prefab. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| ObjectID | The ID of the Object copy. |