Has Children
Last updated
Last updated
The Has Children Node returns a Boolean of either true or false, reflecting whether an Object has children or not.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object to be checked for children Objects, if one has not been provided in the Input Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Object to be checked for children Objects. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Boolean | Returns true if the Object has children, false if not. |