On Mouse Move
Last updated
Last updated
On Mouse Move is an Event Listener Node used for executing a Logic Branch when the cursor moves either within an Object or anywhere in the Screen.
The Attributes allow the user to choose whether the Event Base
is a specific Object or the entire Screen.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the Logic will be triggered when the cursor enters a particular Object or the Screen. |
Note: Input Sockets only available when Event Base
is set to Object
.
Input | Type | Description |
---|---|---|
| ObjectID | The Object in which moving with the cursor triggers the Logic Branch. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Vector2 | Vector containing the XY-coordinates of the points through which the cursor passes with respect to the bottom left of the Screen. |
| ObjectID | The Object ID of the Object where the cursos moves. If there is no Object on that part of the Screen, the output is the Object ID |
| ObjectID | The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event. |