On Mouse Click
Last updated
Last updated
On Mouse Click is an Event Listener Node used for executing a Logic Branch when there is a mouse click, either on a particular Object or anywhere in the Screen.
The Attributes allow the user to choose which mouse button will trigger the Event and whether the Event Base
is a specific Object or the entire Screen.
Scope: Scene, Prefab.
Note: Input Sockets only available when Event Base
is set to Object
.
Attribute | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Mouse Button
Drop-down
Whether the left, middle, or right button of the mouse will trigger the Logic.
Event Base
Drop-down
Whether the Logic will be triggered when there is a mouse click on a particular Object or anywhere in the Screen.
Object ID
ObjectID
The Object in which a click triggers the Logic Branch.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
IsLongClick
Bool
True when the button is pressed longer than usual.
Object ID
ObjectID
The Object ID of the Object that was clicked on. If there is no Object on that part of the Screen, the output is the Object ID 00000000-0000-0000-0000-000000000000
.
Event ID
ObjectID
The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event.