What's New
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Many new features have been added to the release of Incari Studio 2021.5. Here is a list of the features you need to know.
Asset Database
The new Asset Database allows the user to easily access internal resources and reuse them. With this, it is possible to keep track of which Assets are being used and where in the Project they are.
Camera Input for Video Objects
Now it is possible to directly control cameras and virtual cameras. New Nodes for controlling the playback have been introduced. Thus, this allows, for example, for the user to control a rear-view camera in Incari and the video that is being obtained from it.
Masking
Sprite Objects can now have Vectors (or any other Sprite Object) as masks.
Materials Improvements
New features for working with Materials have been introduced. A Material can be created by simply dropping a texture Asset on a . Moreover, a preview of the Material on a is shown when dragging the texture Asset over.
Render to Texture
New Nodes
Several new Nodes have been introduced with this release. These include:
String Manipulation Nodes
Command-line arguments Node
Runtime Object creation Node
Binary manipulation
A can be rendered to a from the same or another. This gives the possibility to create an image of the current state of a .
(an update to the Conversion Node. Please note that one must use a Binary (Hex) Value Node rather than a Binary Variable for this to work.)