Incari Studio
2021.5
2021.5
  • Incari HMI Development Platform
  • Demo Projects
    • Overview
    • 4 Methods of Animation
    • Using APIs to Pull Dynamic Data
    • An Analog Clock
    • Image Sequence Button Animation
  • Getting Started
    • Requirements
    • What's New
    • Installation
    • Project Objects
      • Scene
      • Screen
    • Scene Objects
      • Camera
      • Group
      • Lights
      • List
      • Mesh
      • Sprite
      • Text
      • Web Sprite
      • Primitives
      • Screen Space Elements
    • Attributes
      • Attribute Types
        • Asset/Object Attribute
        • Boolean Attribute
        • Color Attribute
        • Numerical Attribute
      • Common Attributes
        • Object
        • Camera
        • Rotation Pivot
        • Sprite
        • Transformation
    • Data Types
      • Bool
      • Byte
      • Float
      • Int
      • String
      • Vector2
      • Vector3
      • Vector4
    • Terminology
  • Modules
    • Asset Manager
    • Animation Editor
    • Attribute Editor
    • Code Editor
    • Console
    • Exporter
    • Image Sequence Editor
    • Logic Editor
    • Global Preferences
    • Material Editor
    • Model Editor
    • Profiler View
    • Project Outliner
    • Project Settings
    • Scene Outliner
  • Toolbox
    • Actions
      • Delay Action
      • FadeFromTo Action
      • FadeTo Action
      • MoveBy Action
      • MoveTo Action
      • RotateBy Action
      • RotateTo Action
      • RotateFromTo Action
      • ScaleBy Action
      • ScaleTo Action
    • Array
      • Array Value
      • Clear Array
      • Concat Arrays
      • Get Array Element
      • Length of Array
      • Pop Array Element
      • Push Array Element
      • Set Array Element
    • Binary
      • Binary (Hex) Value
      • Concat Binaries
    • Communication
      • CAN
        • Events
          • On CAN Start
          • On CAN Stop
          • On CAN Packet Received
        • CAN Start
        • CAN Stop
        • CAN Send Packet
      • HTTP
        • Events
          • On HTTP Route
          • On HTTP Server Start
          • On HTTP Server Stop
        • HTTP Client
        • HTTP Response
        • HTTP Server Start
        • HTTP Server Stop
      • MQTT
        • Events
          • On MQTT Start
          • On MQTT Stop
          • On MQTT Topic
        • MQTT Start
        • MQTT Stop
        • MQTT Subscribe
        • MQTT Publish
      • Serial
        • Events
          • On Serial Start
          • On Serial Stop
          • On Serial Packet Receive
          • On Serial Error
        • Serial Start
        • Serial Stop
        • Serial Send Packet
    • DateTime
      • Date Time Formatter
      • Now (UTC)
      • System Time
      • Timezone Value
    • Development
      • Assert
      • Benchmark Get
      • Benchmark Start
      • Benchmark Stop
      • Clear Console
      • Console
      • Profiler Start
      • Profiler Stop
    • Dictionary
      • Clear Dictionary
      • Dictionary Value
      • Erase Dictionary Element
      • Get Dictionary Element
      • Get Dictionary Keys
      • Get Dictionary Values
      • Merge Dictionaries
      • Set Dictionary Element
      • Size of Dictionary
    • Events
      • Custom
        • Event Listener
        • Event Trigger
      • Gestures
        • On Swipe
        • On Tap
      • ImageSequence
        • On ImageSequence Frame Changed
        • On ImageSequence Pause
        • On ImageSequence Play
        • On ImageSequence Stop
      • Keyboard
        • On Key Press
        • On Key Release
      • List
        • On List Current Index Change
        • On List Entry Select
        • On List Load
      • Mouse
        • On Hover Enter
        • On Hover Leave
        • On Mouse Button Down
        • On Mouse Button Up
        • On Mouse Click
        • On Mouse Double Click
        • On Mouse Enter
        • On Mouse Leave
        • On Mouse Move
        • On Mouse Scroll
      • Object
        • On Alpha Change
        • On Opacity Change
        • On Position Change
        • On Rotation Change
        • On Scale Change
        • On Visibility Change
      • On-Screen Keyboard
        • On On-Screen Keyboard Arrow Down Pressed
        • On On-Screen Keyboard Arrow Up Pressed
        • On On-Screen Keyboard Enter Pressed
        • On On-Screen Keyboard Input Changed
        • On On-Screen Keyboard Key Pressed
      • Variables
        • On Variable Change
        • On Variable Set
      • Video
        • On Video Play
        • On Video Finish
      • Web
        • On Javascript Callback
      • WebSprite
        • On WebSprite Load
    • Flow Control
      • Branch
      • For Each Loop
      • For Loop
      • Index Switch
      • Is Equal
      • Is Greater Equal
      • Is Less Equal
      • Select Data
      • Sequential
      • Switch
      • Toggle
    • Functions
      • Function
        • Function Input
        • Function Output
    • Incari
      • Animation
        • Pause Animation
        • Play Animation
        • Stop Animation
      • ImageSequence
        • Play ImageSequence
        • Pause ImageSequence
        • Stop ImageSequence
        • Resume ImageSequence
        • Get Current ImageSequence Frame
        • Get ImageSequence Duration
        • Get ImageSequence FPS
        • Get ImageSequence Total Frames
        • Go To Next ImageSequence Frame
        • Go To Previous ImageSequence Frame
        • Show ImageSequence Frame
        • This Scene
      • List
        • Generate List
        • Next List Entry
        • Previous List Entry
        • Select List Entry
        • Set Active
        • Set Current Index
      • Object
        • Get Alpha
        • Get Material
        • Get Opacity
        • Get Position
        • Get Position Pixel
        • Get Rotation
        • Get Rotation 2D
        • Get Scale
        • Get Size Pixel
        • Get Tint
        • Get Visibility
        • Set Alpha
        • Set Material
        • Set Position
        • Set Position Pixel
        • Set Rotation
        • Set Rotation 2D
        • Set Scale
        • Set Size Pixel
        • Set Text
        • Set Tint
        • Set Visibility
        • Set Opacity
      • On-Screen Keyboard
        • On-Screen Keyboard Clear Input
        • On-Screen Keyboard Get Input
        • On-Screen Keyboard Move Selection
        • On-Screen Keyboard Press Button
      • Vector
        • Arc
          • Set ArcStart
          • Set ArcEnd
          • Get ArcStart
          • Get ArcEnd
        • Label
          • Get LabelText
        • Line
          • Set LineWidth
          • Get LineWidth
        • Pie
          • Set PieStart
          • Set PieEnd
          • Get PieStart
          • Get PieEnd
        • Rectangle
          • Set RectangleCorners
          • Get RectangleCorners
        • Set BackgroundColor
        • Get BackgroundColor
        • Set FillColor
        • Get FillColor
        • Set StrokeWidth
        • Get StrokeWidth
      • Video
        • Is Video Playing
        • Pause Video
        • Play Video
        • Seek Video
        • Stop Video
      • WebSprite
        • Get Remote URL
        • Set Remote URL
        • Web Sprite Reload
    • IO
      • Load File
      • Save File
    • Math
      • Absolute
      • Add
      • Average
      • Boolean
        • AND
        • Bool Value
        • Negate
        • OR
      • Ceil
      • Clamp
      • Decrement
      • Divide
      • Floor
      • Increment
      • Interpolate
      • Logarithm
      • Math Constant
      • Maximum
      • Minimum
      • Modulo
      • Multiply
      • Numerical Value
      • Power
      • Random
      • Range Mapper
      • Root
      • Rotation Matrix
      • Subtract
      • Trigonometry
        • Arc Cosine
        • Arc Sine
        • Arc Tangent
        • Cosine
        • Radian-Degree Converter
        • Sine
        • Tangent
      • Vector Value
    • String
      • Capitalize
      • CharCodeAt
      • Compare
      • Concat Strings
      • Contains
      • EndsWith
      • CryptoHash
      • Flatten
      • Format
      • IndexOf
      • Join
      • JSON Parse
      • JSON Stringify
      • LastIndexOf
      • Length
      • Lower
      • IsLower
      • MatchRegex
      • PaddingLeft
      • PaddingRight
      • RandomString
      • RemoveCharacters
      • Replace
      • ReplaceRegex
      • Reverse
      • Split
      • StartsWith
      • String Value
      • Trim
      • TrimLeft
      • TrimRight
      • Upper
      • IsUpper
    • Utilities
      • Color Value
      • Conversion
      • Create CustomID
      • Create Object
      • Get Command Line Option
      • Group
      • Interval
        • Reset Interval
        • Start Interval
      • Is Data Type
      • Is Object Type
      • System Call
      • Timeout
        • Cancel Timeout
        • Start Timeout
    • Variables
      • Variable Getter
      • Variable Setter
    • Web
      • Call JavaScript Function
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  1. Getting Started

What's New

PreviousRequirementsNextInstallation

Last updated 3 years ago

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Many new features have been added to the release of Incari Studio 2021.5. Here is a list of the features you need to know.

  • Asset Database

    The new Asset Database allows the user to easily access internal resources and reuse them. With this, it is possible to keep track of which Assets are being used and where in the Project they are.

  • Camera Input for Video Objects

    Now it is possible to directly control cameras and virtual cameras. New Nodes for controlling the playback have been introduced. Thus, this allows, for example, for the user to control a rear-view camera in Incari and the video that is being obtained from it.

  • Masking

    Sprite Objects can now have Vectors (or any other Sprite Object) as masks.

  • Materials Improvements

    New features for working with Materials have been introduced. A Material can be created by simply dropping a texture Asset on a . Moreover, a preview of the Material on a is shown when dragging the texture Asset over.

  • Render to Texture

  • New Nodes

    Several new Nodes have been introduced with this release. These include:

    • String Manipulation Nodes

    • Command-line arguments Node

    • Runtime Object creation Node

    • Binary manipulation

A can be rendered to a from the same or another. This gives the possibility to create an image of the current state of a .

(an update to the Conversion Node. Please note that one must use a Binary (Hex) Value Node rather than a Binary Variable for this to work.)

Scene
Sprite
Scene
Object
Scene
Capitalize
CharCodeAt
EndsWith
CryptoHash
Flatten
Format
IndexOf
Join
LastIndexOf
IsLower
MatchRegex
PaddingLeft
PaddingRight
RandomString
RemoveCharacters
Reverse
StartsWith
Trim
TrimLeft
TrimRight
IsUpper
Get Command Line Option
Create Object
Binary to Int
Mesh
Mesh
Creating a Material by dropping a texture Asset on a Mesh.