Set Opacity
Last updated
Last updated
Set Opacity sets the opacity of an Object in a Scene. Object ID and Opacity are given as inputs to the Node.
Object
ObjectID
The target Object, whose Opacity
you wish to set, if one is not provided in the Object ID
Socket.
Opacity
Float
The opacity value you wish to set for the target Object.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose Opacity
you wish to set.
Opacity
Float
The opacity value you wish to set for the target Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Transparency (graphic) on Wikipedia.