Get Rotation
Last updated
Last updated
Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object, whose Rotation
you wish to return, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object whose Rotation
value you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the X, Y, and Z axes of the target Object.
Rotation on Wikipedia