RotateBy Action
Last updated
Last updated
The RotateBy Action Node rotates an Animation by the relative values specified in the Offset
for the Duration
(in seconds), in either Attributes or Inputs.
Offset
Vector3
The amount to rotate the Animation by measured in Euler angles along the X, Y, and Z axes.
Duration (sec)
Float
The total time of the Action.
Interpolation
Drop-down
The Interpolation
type. Can be Linear, Sine Ease In, Sine Ease Out, or Sine Ease In Out.
Instance ID
InstanceID
The assigned Instance of an Object.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector3
The amount to rotate the Animation by measured in Euler angles along the X, Y, and Z axes.
Instance ID
InstanceID
The assigned Instance of an Object.
OnStart
(►)
Pulse
Flows to additional actions following RotateBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to additional actions following RotateBy Action when the Action stops.
Rotation on Wikipedia