Set Blend Mode
Last updated
Last updated
This Node has different versions based on whether Fill
,Stroke
, or Object
is set in the Attributes.
The Set Fill Blend Mode Node allows the user to change an Object fill’s blend mode. This is chosen in the Attributes with Blend Mode
.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Dropdown | The type of content that will have its blend mode changed. The options are |
| Int | Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it. |
| Dropdown | The desired blend mode. More information on these can be found here. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the Object that will have its fill’s blend mode set. |
| Int | The index of the fill’s layer. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
More on blend modes here