Scene Outliner
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The Scene Outliner contains the list of every in the currently selected . It can be used to organize, manage, create, delete, and edit them.
This page describes all the options available in the Scene Outliner for managing Objects in a Scene:
New Objects can be created in the following ways:
Right-click inside the Scene Outliner, select Create
from the pop-up, and click on the Object.
The pop-up menu that appears by right-clicking on the Scene Outliner offers three options relating to Prefabs.
Make prefab
: The selected Objects turn into a Prefab.
An Object in the current Scene can be duplicated by right-clicking it on the Scene Outliner and selecting Duplicate
.
Objects can be cut or copied and then pasted in another Scene.
Objects can be renamed by right-clicking an item and selecting Rename
. You can then type a new name and press ⏎
/Return
to confirm the change.
Objects can be deleted in the following ways:
Right-click on an item and select the Delete
button from the pop-up.
Select an item and press del
.
Objects can be shown or hidden at the start of a Scene.
To hide an Object, click on the eye icon at the right of it.
And to show a hidden Object, click on the crossed out eye icon at the right of it.
The Search
option allows the user to search Objects in a Scene by name. To perform a search, click the magnifying glass icon on the top right, and write the name of the Object to search.
The Filter
option allows the user to filter Objects in a Scene by type. To apply a filter, click the filter icon on the top right, and select the types to filter from the drop-down menu. After a filter has been applied, it can be removed with the Reset
button.
Sometimes one gets lost in a Project. It is now easier than ever to refocus on a particular Object. The user just needs to locate that Object in the Scene Outliner, right-click, and select Frame Selected
. This can also be achieved by simply pressing the F
key.
Click on the plus icon located at the top left corner of the Scene Outliner and select the Object to create.
Unpack prefab
: The selected Prefab Instance is unpacked, thus the Objects that compose it remain in the Scene but no longer are a Prefab Instance. More information can be found
Edit prefab
: This will open the Prefab View, where the can be edited
For more details, see the section.