# Load Scene

## Overview

![The Load Scene Node.](https://2561100106-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ff6JZovzOqBctA4C1o76u%2Fuploads%2Fgit-blob-f607fb8764d275dba7d103650788c19e8874fc68%2Floadscenenode.png?alt=media)

The **Load Scene Node** loads the specified **Scene**. This can be particularly useful in tandem with the [**Set Scene Node**](https://docs.incari.com/incari-studio/2023.2/toolbox/incari/screen/setscene).

Please note that **Scene Separation** must be enabled in the [**Project Settings**](https://docs.incari.com/incari-studio/2023.2/modules/project-settings/sceneseparation).

[**Scope**](https://docs.incari.com/incari-studio/2023.2/overview#scopes): **Project**, **Scene**, **Function**, **Prefab**.

## Inputs

| Input             | Type        | Description                                                           |
| ----------------- | ----------- | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**   | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Scene ID`        | **SceneID** | The ID of the chosen **Scene** that will be loaded.                   |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Set Scene**](https://docs.incari.com/incari-studio/2023.2/toolbox/incari/screen/setscene)
* [**On Scene Loaded**](https://github.com/cgi-studio-gmbh/incari-doc/blob/2023.2/toolbox/events/scene/onsceneloaded.md)
* [**Unload Scene**](https://docs.incari.com/incari-studio/2023.2/toolbox/incari/screen/unloadscene)
