# On Lottie Stop

## Overview

![The On Lottie Stop Node.](/files/ShKv33c2HuFKajyCunhh)

**On Lottie Stop** is an **Event Listener** **Node** used for executing a **Logic Branch** when a *Lottie* is stopped.

Note that this **Node** gets triggered when a *Lottie* animation is forced to stop. For executing a **Logic Branch** when a *Lottie* animation finishes, use [**On Lottie Finish**](/incari-studio/2023.2/toolbox/events/lottie/on-lottie-finish.md).

[**Scope**](/incari-studio/2023.2/toolbox/overview.md#scopes): **Scene**, **Prefab**.

## Inputs

| Input           | Type         | Description                                                                        |
| --------------- | ------------ | ---------------------------------------------------------------------------------- |
| `Object ID`     | **ObjectID** | **Lottie Sprite** that triggers the **Logic Branch** when stopped.                 |
| `Subscribe` (►) | **Pulse**    | An **Input Pulse** that needs to be triggered to start listening to the **Event**. |

## Outputs

| Output             | Type         | Description                                                                                                                            |
| ------------------ | ------------ | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse**    | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `Object ID`        | **ObjectID** | The **Lottie Sprite** received as **Input**.                                                                                           |

## See Also

* [**Lottie Sprite**](/incari-studio/2023.2/objects-and-types/scene-objects/lottie-sprite.md)
* [**Stop Lottie**](/incari-studio/2023.2/toolbox/incari/lottie/stop-lottie.md)

## External Links

* [What is a Lottie?](https://lottiefiles.com/what-is-lottie) on LottieFiles.


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