> For the complete documentation index, see [llms.txt](https://docs.incari.com/incari-studio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.incari.com/incari-studio/2023.2/modules/material-editor/shadeless-model.md).

# Shadeless Model

This model represents a material which displays a solid color and offers no response to light placement. It is rather simple, only allowing for selecting and editing:

* `Diffuse Color`, `Texture`, and `Blending`.

All these **Attributes** are described in greater detail below.

![](/files/N7SOq4KQVTrWYDPdbY8T)

## Attributes

### Material

![Material](/files/4W4EyuFG4Bfa5vCyTNBV)

This **Attribute** provides the `Name` of the **Material** as well as the `Shading model` type. It also sets the `Alpha` value if it is toggled on.

The `Alpha` channel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the `Alpha` value is set to 0.5, then this would result in a 50% mix of the object and its background, providing a somewhat see-through quality.

### Diffuse

![Diffuse](/files/PzvJ5IlS4tTpaOzXZRRk)

`Color` of `Diffuse` sets the base diffuse color of the model.

`Texture` takes any image to add any desired visual information.

Using `Blending`, the `Texture` and `Color` are combined. If `Blending` is set to 1 then 100% of the `Texture` is displayed on the **Object**. If 0.5, then it displays a 50/50 ratio of `Texture` and `Color`.

### Property Names

It is possible to hover over each **Attribute** and access their property names to be used in code or **Nodes**. A complete list of these names is as follows:

* `Use Alpha`: use\_alpha
* `Alpha`: alpha
* `Color` (Diffuse): diffuse\_color
* `Texture` (Diffuse): diffuse\_map
* `Blending` (Diffuse): diffuse\_map\_blending
