Set Position
Last updated
Last updated
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Overview
Set Position sets the , , and values of a given Scene Object's Position
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Inputs
Outputs
Position (geometry) on Wikipedia.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Set Position Node sets the and values of a Scene2D Object's Position
.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Position
Vector3
The desired Position
values of the Scene Object, if one is not provided in the Position
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Position
you wish to set.
Position
Vector3
A 3-dimensional Vector that contains the desired , , and values of the target Scene Object's position.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Position
Vector2
The desired Position
values of the Scene2D Object, if one is not provided in the Position
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene2D Object whose Position
you wish to set.
Position
Vector2
A 2-dimensional Vector that contains the desired and values of the target Scene2D Object's position.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.