# Set Media

## Overview

![The Set Media Node.](/files/L9jCbJgR87k6eu0sFr66)

The **Set Media Node** applies a given **Media Asset** to a **Media Object**. This is only possible for **Video** and **Audio Assets**. These can be applied in the **Logic Editor** by dragging the desired **Asset** from the [**Asset Database**](/incari-studio/2023.2/modules/asset-database.md) (which can be populated with **Assets** by dragging them from the [**Asset Manager**](/incari-studio/2023.2/modules/asset-manager.md)).

[**Scope**](/incari-studio/2023.2/toolbox/overview.md#scopes): **Scene**, **Function**, **Prefab**.

## Inputs

| Input             | Type         | Description                                                            |
| ----------------- | ------------ | ---------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.  |
| `Object ID`       | **ObjectID** | The ID of the **Object** that the **Media Asset** will be set to.      |
| `Media ID`        | **MediaID**  | The ID of the **Media Asset** that will be assigned to the **Object**. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Media**](/incari-studio/2023.2/toolbox/incari/media/getmedia.md)
* [**Video**](/incari-studio/2023.2/objects-and-types/scene-objects/video.md)
* [**Audio**](/incari-studio/2023.2/objects-and-types/scene-objects/audio.md)


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