Bluetooth
Last updated
Was this helpful?
Last updated
Was this helpful?
The Bluetooth Nodes provide a means for the user to perform several actions within the Bluetooth standard. Bluetooth allows for communication between wireless and fixed devices in the short range, like when a car connects to a mobile phone. More information can be found .
These are the guidelines for incorporating Bluetooth Communication into a Project.
Unless a device's Bluetooth address is already known or has been previously retrieved through other means, one should use the to discover any devices in the nearby vicinity. This will return all pairable devices in range as well as their Bluetooth addresses.
Once a Bluetooth device has been discovered, it is possible to attempt pairing. Use to initiate the pairing. Separately, use to execute any following Logic after pairing. This is to make sure pairing is successfully finished being established before doing anything. Only then is it possible to use the several Nodes that cover important functions of Bluetooth Communication.
returns true or false if a device has been paired with (even if it is out of range), or an error message if there is an error.
returns the call history of a Bluetooth device (or devices), or an error message if there is an error.
returns the phonebook of a Bluetooth device (or devices), or an error message if there is an error.
searches for Bluetooth devices in the general vicinity and returns Dictionary of them on success, or an error message if there is an error.
To revoke access rights to a device (essentially removing it as a possibility for interacting with), use the to start unpairing. Separately, use the On Bluetooth Device Unpaired Node to execute any following Logic. This is to make sure the device is removed properly before doing anything.
More about Bluetooth on .