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2023.2
2023.2
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  1. Toolbox
  2. Actions

FadeFromTo Action

PreviousDelay ActionNextFadeTo Action

Last updated 1 year ago

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Overview

The FadeFromTo Action Node continuously modifies the Opacity of an over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity are chosen by the user. Find an of how to use this Node and its effect over an Object at the end of this page.

Attributes

Attribute
Type
Description

From

Float

The desired initial value of the Opacity, if none is received in the From Input Socket.

To

Float

The desired final value of the Opacity, if none is received in the To Input Socket.

Duration (sec)

Float

The total time of the Action, if none is received in the Duration Input Socket.

Interpolation

Drop-down

Inputs

Input
Type
Description

Instance ID

InstanceID

(â–º) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

From

Float

The initial value of the desired Opacity.

To

Float

The final value of the desired Opacity.

Outputs

Output
Type
Description

Pulse Output (â–º)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Instance ID

InstanceID

OnStart (â–º)

Pulse

Flows to the next Node following FadeFromTo Action when the Action starts.

OnEnd (â–º)

Pulse

Flows to the next Node following FadeFromTo Action when the Action stops.

Example

Scene Configuration

Logic

For this purpose, we set the Attributes of the FadeFromTo Action Node in the following way:

  • To: 111

  • Duration (sec): 111

  • Interpolation: Linear

We just leave the From Attribute as it is, since this value will be obtained through the corresponding Input Socket.

Final result

Finally, the effect of the FadeFromTo Action Node when triggered is the following:

See Also

External Links

Furthermore, visit the page for a general introduction to these Nodes.

: Scene, Function, Prefab.

The Interpolation method to use for calculating the intermediate values of the Opacity. It can be , , , or .

The assigned of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

The assigned of the Action.

This section shows a simple example of how to use the FadeFromTo Action Node and the effect it has on an Object. We start by , then , and finally show the .

We consider a with two : a white arc over a black background, both of which can be easily created in the . Then, we set the Size Attribute of the arc to (500,500,0)(500, 500, 0)(500,500,0) and the Opacity to 0.250.250.25. See this configuration in the following image:

We then need to configure the Logic. This is done in the .

We use first a , which allows us to obtain an Object's current Opacity value, and then the FadeFromTo Action Node, to which we will feed the value previously obtained and configure it for it to change it from there to a fixed value of our choosing.

Then, we connect the Object ID from the white arc to the Object ID Input Socket of both Nodes, the Opacity Output from the Get Opacity Node to the From Input Socket in the FadeFromTo Node, and a Pulse through the Get Opacity Node and to the Start Input in FadeFromTo. Thus, having the following Logic configuration:

on Wikipedia.

Actions Nodes
Scene
Objects
Scene Outliner
Logic Editor
Get Opacity Node
FadeTo Action
Transparency (graphic)
configuring the Scene
build the Logic
result
Linear
Sine Ease In
Sine Ease In Out
Sine Ease Out
Object Node
Object
example
Scope
Instance ID
Instance ID
The FadeFromTo Action Node.
The FadeFromTo Action Node Attributes.
Scene configuration.
Logic configuration.
Final result.