Text
Figma Text
The Text in Incari provides similar functionality as its equivalent in Figma.

There are several Attributes which allow the user heightened customizability and control.
Attributes
Transformation

The Transformation Attributes deal with placement, rotation, and size in XY space. More information can be found here.
Blending

This Attribute lets the user set a Blend Mode as a base property of the Text. These are established on common formulas, examples of each can be accessed here. An Object's Blend Mode can also be set with the Set Blend Mode Node.
Fill
The Fill Attributes consist of different items called Elements. Each Element contains a Type. This can be either Solid or Image and changes some of the available Attributes under this category.
If there is more than one Fill Element, the most recent one will take precedent over the others (unless some Blend Mode is applied).
Solid

When Solid is selected, Color is visible.
Coloris a color selector that lets the user pick theFill'scolor.Similar to the base property described previously,
Blend Modehere affects theFill Elementsonly. These are established on common formulas, examples of each can be accessed here. It can also be set with the Set Blend Mode Node.Opacityrefers to how opaque or transparent theFillappears. This is represented by an integer between 0 and 1.
Image

When Image is selected, Image and Fit Mode are visible.
Imageis the desired Texture file.Fit Modedetermines how the Texture is displayed. These can beFill,Fit,Crop, andTile.Tilehas the additional Attribute ofScale Factor, which augments the tesselation.Similar to the base property described previously,
Blend Modehere affects theFill Elementsonly. These are established on common formulas, examples of each can be accessed here. It can also be set with the Set Blend Mode Node.Opacityrefers to how opaque or transparent theFillappears. This is represented by an integer between 0 and 1.
Font

The Font Attributes controls many properties of a Text Object, such as:
Family, which offers three different font types:monospace,sans-serif, andserif. More fonts can be added by the user in Project Settings.Sizecontrols how large or small the text is.Line Height (%)determines the spacing between lines of text.Letter Spacing (px)determines the spacing between each individual letter.Paragrpah Spacingdetermines the spacing between each paragraph.Horizontal Alignmentdecides the alignment of the text horizontally within the text space. It can be eitherLeft,Center, orRight.Vertical Alignmentdecides the alignment of the text vertically within the text space. It can either beTop,Center, orBottom.
Stroke
The Stroke Attributes consist of different items called Elements. Each Element contains a Type. This can be either Solid or Image and changes some of the available Attributes under this category. There are also two fixed Attributes outside of the Elements. These are:
Width, which is how wide (in pixels) eachStrokewill appear. This applies to eachStroke Element.Position, which determines what part of the outline identifies the outside of the Object. For example, ifInneris selected, then the outside of theStrokeis the outside of the Object. IfCenteris selected, then theStroke'scenter is the outside of the Object. IfOuteris selected, then the inside of theStrokeis the outside of the Object.
Solid

When Solid is selected, Color is visible.
Coloris a color selector that lets the user pick theStroke'scolor.Similar to the base property described previously,
Blend Modehere affects theStroke Elementsonly. These are established on common formulas, examples of each can be accessed here. It can also be set with the Set Blend Mode Node.Opacityrefers to how opaque or transparent theStrokeappears. This is represented by an integer between 0 and 1.
Image

When Image is selected, Image and Fit Mode are visible.
Imageis the desired Texture file.Fit Modedetermines how the Texture is displayed. These can beFill,Fit,Crop, andTile.Tilehas the additional Attribute ofScale Factor, which augments the tesselation.Similar to the base property described previously,
Blend Modehere affects theStroke Elementsonly. These are established on common formulas, examples of each can be accessed here. It can also be set with the Set Blend Mode Node.Opacityrefers to how opaque or transparent theFillappears. This is represented by an integer between 0 and 1.
Mask
A Mask is an Object that shows a certain area of another Object while concealing the rest. Any Object (e.g., an Ellipse, Rectangle, Frame, Group, or Text) can be used as a Mask.
For easier visualization, think of the Mask as a cookie cutter while the masked Object is the dough: the cookie cutter shows only a part and discards the rest.

The Type Attribute has three options:
None- nothing is applied.Alpha- the Mask has an opacity level (alpha channel) determining with which level of opacity (or transparency) the masked Object is revealed: 0% opacity reveals nothing, 100% opacity is equivalent to a Mask withVectortype.Vector- only modifies the shape outline of the masked ObjectLuminance- allows the user to utilize brightness to determine the effect of the Mask; the brighter the area of a Mask, the more that is revealed and the darker the area, the less that is revealed.
Object allows the user to select what should be the masked Object.
Apply Mask is a toggle that applies the Mask when set to on, and disables the Mask when set to off.
Text

Here, the user can input the desired text of the Text Object.
Tag

This Attribute manages the tags for the Button. See more on tags here.
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