Set Paint Opacity
Set Paint Opacity
This Node has different versions based on whether Fill or Stroke is set in the Attributes.
Overview

The Set Paint Node sets the fill's Opacity -- meaning how opaque or transparent it appears -- of the selected Object at the specified layer indicated by the Index.
Scope: Scene, Function, Prefab.
Attributes

Target
Dropdown
Can be either Fill or Stroke. In this case, Fill has been chosen.
Index
Int
Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Opacity
Float
How opaque or transparent the fill will appear, if no value is provided in the Input Socket.
Inputs
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill's Opacity set.
Index
Int
The index of the fill’s layer.
Opacity
Float
The fill's opacity of the selected Object at the specified layer.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Overview

The Set Paint Node sets the stroke's Opacity -- meaning how opaque or transparent it appears -- of the selected Object at the specified layer indicated by the Index.
Scope: Scene, Function, Prefab.
Attributes

Target
Dropdown
Can be either Fill or Stroke. In this case, Stroke has been chosen.
Index
Int
Determines the layer of the stroke content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Opacity
Float
How opaque or transparent the stroke will appear, if no value is provided in the Input Socket.
Inputs
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's Opacity set.
Index
Int
The index of the stroke's layer.
Opacity
Float
The stroke's opacity of the selected Object at the specified layer.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
See Also
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