Get Paint Opacity
Get Paint Opacity
See Also
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This Node has different versions based on whether Fill or Stroke is set in the Attributes.

The Get Fill Paint Opacity Node returns the fill's Opacity -- meaning how opaque or transparent it appears -- of the selected Object at the specified layer indicated by the Index.
Scope: Scene, Function, Prefab.

Target
Dropdown
Can be either Fill or Stroke. In this case, Fill has been chosen.
Index
Int
Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its fill's Opacity returned.
Index
Int
The index of the fill’s layer.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Opacity
Float
The fill's opacity of the selected Object at the specified layer.

The Get Stroke Paint Opacity Node returns the stroke's Opacity -- meaning how opaque or transparent it appears -- of the selected Object at the specified layer indicated by the Index.
Scope: Scene, Function, Prefab.

Target
Dropdown
Can be either Fill or Stroke. In this case, Stroke has been chosen.
Index
Int
Determines the layer of the fill content, if one is not provided in the Input Socket. It works in a top to bottom way, where 0 is the top layer and increasing layers are below it.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object that will have its stroke's Opacity returned.
Index
Int
The index of the stroke's layer.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Opacity
Float
The stroke's opacity of the selected Object at the specified layer.
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