Text
Last updated
Last updated
Value
defines the text that will appear in the Text Object. This can be any sequence of characters that the font supports, including special characters such as emojis 😉.
Additionally, the Value
Attribute can be used to add extra styling in the form of HTML/CSS. This is achieved using <span>
tags and is only recommended to users who are familiar with these languages.
Although you may already be familiar with the Size
and Resolution
Attributes of the Camera Object, things work slightly differently with Text and Web Sprite Objects.
With Camera, Resolution
relates to the the resolution of a physical piece of hardware ,i.e., a display. With Text and Web Sprite, however, both Size
and Resolution
relate to something which exists in virtual 3D space. So although, like Camera, the Size
Attribute defines the Object's size in 3D space, the Resolution
Attribute defines the resolution of the content that will be stretched to fit that space.
Font Family
allows you to select a generic font family (monospace
, serif
, sans-serif
) or add your own custom font.
To add a custom font, simply drag it into the Asset Manager from your OS file explorer. To use that font, drag it from the Asset Manager onto the Font File
Attribute of a Text Object in the Attribute Editor.
Alignment works like any other word processor. You can align your text to be left-aligned, centre-aligned or right-aligned, using the left
, center
and right
options respectively.
Font Size
defines the approximate height, in pixels, from the lowest descent to the highest ascent of a font.
Colors can be set in various ways in Incari and work very much like they do in other software. You can manually adjust the the HSB / RGBA values or input a Hex Code, using their corresponding Color Attribute.
Additionally, Text also shares Common Attributes of the Sprite category; which are:
Alpha
Flip U
and Flip V
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