Set Rotation sets the value of a given Object's Rotation Attribute.
Rotation
Object
ObjectID
The ID of the Object, whose Rotation you wish to set, if one is not provided in the Object ID Socket.
Object ID
Vector3
The desired Rotation value of the Object, if one is not provided in the Rotation Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Rotation value you wish to set.
A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Object.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Get Scale
Get Position
Get Rotation
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Last updated 4 years ago