Get Scale returns the scale of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object, whose Scale you wish to return, if one is not provided in the Object ID Socket
Scale
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Scale value you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Vector3
A 3-dimensional Vector that contains the Scale of the Object along its X, Y, and Z axes.
Get Rotation
Get Position
Scaling (geometry)arrow-up-right on Wikipedia.
Last updated 4 years ago