The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames.
Start Frame
Int
The selected start frame. If -1, the start frame is the very first frame of the ImageSequence.
End Frame
The selected end frame. If -1, the end frame is the very last frame of the ImageSequence.
Object
ObjectID
The target Object.
PlayMode
Drop-down
The PlayMode type. Can be either Frames per Second (frame rate) or Time (duration).
FPS
The number of Frames per Second.
Interpolation Mode
The Interpolation Mode type. Can be either Constant or Linear.
Loop Mode
The looping type. Can be Alternate, None, or Repeat.
PlayDirection
The direction in which the ImageSequence plays. Can be Backward or Forward.
Backward
Forward
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
The ID of the target Object.
The start frame.
The end frame.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
4 Methods of Animationarrow-up-right
Pause ImageSequence
Stop ImageSequence
Resume ImageSequence
Last updated 4 years ago