Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object, whose Rotation you wish to return, if one is not provided in the Object ID Socket.
Rotation
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Rotation value you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Vector3
A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Object.
Get Scale
Get Position
Set Rotation
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Last updated 4 years ago