Set Active
Overview
Set Active activates or deactivates a List Object in a Scene. It accepts a List Object and a Boolean value Is Active. If Is Active is true, then the List Object is activated otherwise, it is deactivated.
Attributes
Object
Object
ObjectID
The target List Object you wish to activate or deactivate, if one is not provided in the Object ID Socket.
Input
Is Active
Bool
A default Boolean switch, which activates and deactivates the List Object, if no value is provided to the Is Active input Socket.
Inputs
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The target List Object you wish to activate or deactivate.
Is Active
Bool
If Is Active is true, the List Object is activated, otherwise is deactivated.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
See Also
Last updated
Was this helpful?