# Set Active

## Overview

![The Set Active Node.](https://1582035224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-3848250649%2Fuploads%2Fgit-blob-2b7a86b7141b4d86bd223928c3a75378062796d2%2Fset-active.PNG?alt=media)

**Set Active** activates or deactivates a **List** **Object** in a **Scene**. It accepts a **List** **Object** and a **Boolean** value `Is Active`. If `Is Active` is *true*, then the **List** **Object** is activated otherwise, it is deactivated.

## Attributes

### Object

| Attribute | Type         | Description                                                                                                              |
| --------- | ------------ | ------------------------------------------------------------------------------------------------------------------------ |
| `Object`  | **ObjectID** | The target **List** **Object** you wish to activate or deactivate, if one is not provided in the `Object ID` **Socket**. |

### Input

| Attribute   | Type     | Description                                                                                                                                         |
| ----------- | -------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| `Is Active` | **Bool** | A default **Boolean** switch, which activates and deactivates the **List** **Object**, if no value is provided to the `Is Active` input **Socket**. |

## Inputs

| Input             | Type         | Description                                                                               |
| ----------------- | ------------ | ----------------------------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.                     |
| `Object ID`       | **ObjectID** | The target **List** **Object** you wish to activate or deactivate.                        |
| `Is Active`       | **Bool**     | If `Is Active` is *true*, the **List** **Object** is activated, otherwise is deactivated. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**List**](https://docs.incari.com/incari-studio/2021.3/getting-started/scene-objects/list-widget)
* [**Generate List**](https://docs.incari.com/incari-studio/2021.3/toolbox/incari/list/generate-list)
* [**Previous List Entry**](https://docs.incari.com/incari-studio/2021.3/toolbox/incari/list/previous-list-entry)
