# Is Object Type

## Overview

![The Is Object Type Node.](/files/-MhYR4-c8VvrFc2fMxJw)

The **Is Object Type Node** returns *true* or *false* depending on whether or not the input **Object** matches the `Object Type`.

## Attributes

| Attribute     | Type          | Description                                                                                                                                                                                                                                                  |
| ------------- | ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| `Object Type` | **Drop-down** | The `Object Type` to compare the input **Object** to. The `Object Type` can either be **Group**, **Image Sequence Sprite**, **Label**, **List**, **Mesh**, **On-Screen Keyboard**, **Point Light**, **Spot Light**, **Sprite**, **Text**, or **Web Sprite**. |

## Inputs

| Input             | Type         | Description                                                           |
| ----------------- | ------------ | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Object ID`       | **ObjectID** | The ID of the target **Object**.                                      |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `Result`           | **Bool**  | Returns *true* or *false* depending on whether or not the input **Object** type matches the `Object Type`.                             |


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