RotateFromTo Action
Last updated
Last updated
The RotateFromTo Action Node rotates an Animation from the absolute Euler angles along the X, Y, and Z axes specified in From
to those specified in To
for the Duration
(in seconds), in either Attributes or Inputs.
From
Vector3
The Euler angles along the X, Y, and Z axes to rotate from.
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to.
Duration (sec)
Float
The total time of the Action.
Interpolation
Drop-down
The Interpolation
type. Can be Linear, Sine Ease In, Sine Ease Out, or Sine Ease In Out.
Instance ID
InstanceID
The assigned Instance of an Object.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
From
Vector3
The Euler angles along the X, Y, and Z axes to rotate from.
To
Vector3
The Euler angles along the X, Y, and Z axes to rotate to.
Instance ID
InstanceID
The assigned Instance of an Object.
OnStart
(►)
Pulse
Flows to additional actions following RotateFromTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to additional actions following RotateFromTo Action when the Action stops.
Rotation on Wikipedia