# Get LabelText

## Overview

![The Get LabelText Node.](https://1582035224-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-3848250649%2Fuploads%2Fgit-blob-afd35fda45823112b73cc2788c6e78d31cc3ed68%2Fgetlabeltext.png?alt=media)

The **Get LabelText Node** returns the **LabelText** of a **Label Object** created in the **Scene Outliner Module** under **Vector**.

## Attributes

| Attribute | Type         | Description            |
| --------- | ------------ | ---------------------- |
| `Object`  | **ObjectID** | The target **Object**. |

## Inputs

| Input             | Type         | Description                                                           |
| ----------------- | ------------ | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `Object ID`       | **ObjectID** | The ID of the target **Object**.                                      |

## Outputs

| Output             | Type       | Description                                                                                                                            |
| ------------------ | ---------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse**  | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |
| `LabelText`        | **String** | The **LabelText** of the target **Object**.                                                                                            |
