Get Visibility
Last updated
Last updated
Get Visibility returns a Boolean value indicating whether an Object is visible in a Scene or not.
Object
ObjectID
The Object, whose visibility is desired, if one is not provided in the Object ID
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the Object whose visibility you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Is Visible
Bool
A boolean value that is true if the target Object is visible in the Scene and false if it is not.