Rotation Matrix
Last updated
Last updated
The Rotation Matrix Node receives three angles as inputs and generates a Matrix4x4 that represents a rotation along the X, Y, and Z axes in the received angles.
Attribute | Type | Description |
---|---|---|
| Float | The angle, in degrees, along the X axis in which the rotation will be performed, if no value is provided in the |
| Float | The angle, in degrees, along the Y axis in which the rotation will be performed, if no value is provided in the |
| Float | The angle, in degrees, along the Z axis in which the rotation will be performed, if no value is provided in the |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| Float | The angle, in degrees, along the X axis in which the rotation will be performed. |
| Float | The angle, in degrees, along the Y axis in which the rotation will be performed. |
| Float | The angle, in degrees, along the Z axis in which the rotation will be performed. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Matrix4x4 | A Matrix4x4 representing rotations along the X, Y, and Z axes in the given angles. |
Rotation matrix on Wikipedia.