# Set Visibility

## Overview

![The Set Visibility Node.](https://2523600638-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MIspkFTPkuGkv4UgQGs-2530645121%2Fuploads%2Fgit-blob-1cb77db96ba73645ccb97a34888bc6d27eecc891%2Fset-visibility.PNG?alt=media)

**Set Visibility** makes an **Object** either visible or not visible in a **Scene**.

## Attributes

| Attribute    | Type         | Description                                                                                                    |
| ------------ | ------------ | -------------------------------------------------------------------------------------------------------------- |
| `Object`     | **ObjectID** | The **Object**, whose *visibility* you wish to set, if one is not provided in the `Object ID` **Socket**.      |
| `Is Visible` | **Bool**     | A **Boolean** indicating whether a desired **Object** is set to *visible* or not. The default value is *true*. |

## Inputs

| Input             | Type         | Description                                                                        |
| ----------------- | ------------ | ---------------------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**.              |
| `Object ID`       | **ObjectID** | The ID of the **Object** you would like to make *visible* or not.                  |
| `Is Visible`      | **Bool**     | A **Boolean** that sets the **Object** **Visibility** to either *true* or *false*. |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Get Visibility**](https://docs.incari.com/incari-studio/2021.2/toolbox/incari/object/get-visibility)
