Get Opacity
Last updated
Last updated
Get Opacity returns the opacity of an Object in a Scene. The Object ID is given as input to the Node.
Attribute | Type | Description |
---|---|---|
| ObjectID | The target Object, whose |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object whose opacity you wish to return. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Float | The opacity value of the Object. |
Transparency (graphic) on Wikipedia.