The Instantiate Object Node can be used to copy an Object, including all its children, or a Prefab.
This Node requires a parent for the new, copied Object. Any Object placed in Parent ID will automatically be assigned as the parent. If the user wishes the copied Object to be on the first level in the Scene structure, the Root Object must be given.
To learn more about children and parentObjects in the Scene structure, as well as the Root Object, click here.
Attributes
The Instantiate Object Node Attributes.
Attribute
Type
Description
Object
ObjectID
The Object or Prefab to be copied, if one is not provided in the Input Socket.
Inputs
Input
Type
Description
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Object or Prefab to be copied.
Parent
ObjectID
The parent to be assigned to the copied Object or Prefab.
Outputs
Output
Type
Description
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.