# Requirements

| Category | Requirement                                                        |
| -------- | ------------------------------------------------------------------ |
| CPU      | X86\_64 CPU Quadcore with 2Ghz                                     |
| RAM      | Minimum of 4GB                                                     |
| GPU      | Graphics Card: Support of OpenGL 3.3 or higher, min 1 GB Video-RAM |
| HDD      | Minimum of 2GB free space                                          |
| OS       | min Windows 7 or Debian based Linux Derivate                       |
| Compile  | MS Visual Studio 2022 (Desktop Development C++ setup)              |

Disclaimer:

It is not unheard of to sometimes have problems with high *GPU* usage when using **Incari Studio**. There are a couple of workarounds, one which requires access to the *Nvidia Control Panel*.

One can start off by clicking through `Global Preferences --> Viewport --> Enable VSync` and making sure it is toggled on. If this remedies the issue, the next steps are not necessary to investigate.

![Global Preferences with VSync Enabled.](https://4263346935-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FLnh3x8s9fddWeG8TaAug%2Fuploads%2Fgit-blob-7f6974b19f6900bc71416f981c8a6e89dd75cb55%2Frequirementsimage20241.png?alt=media)

However, if the high *GPU* usage of **Incari Studio** has not been fixed, it is suggested to open up *Nvidia Control Panel*. It could be that the settings here are overriding those in **Incari Studio**, which leads to high FPS (up to 500) and high GPU usage (up to 90%).

The user can either set `Vertical Sync` (located under `Manage 3D Settings`) to `On` or `Use the 3D application setting`. This will result in the framerate being locked to the native display framerate; the GPU usage should drop to around \~20% for a small **Project**. Results may vary for large and robust **Projects**.
