Set Opacity sets the opacity of an Object in a Scene. Object ID and Opacity are given as inputs to the Node.
Scope: Scene, Function, Prefab.
Object
ObjectID
The target Object, whose Opacity you wish to set, if one is not provided in the Object ID Socket.
Opacity
Object ID
Float
The opacity value you wish to set for the target Object.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose Opacity you wish to set.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Get Opacity
Transparency (graphic)arrow-up-right on Wikipedia.
Last updated 1 year ago