Get Material returns the assigned Material of a Mesh Object.
Scope: Scene, Function, Prefab.
Object
ObjectID
The Mesh Object, whose allocated Material you wish to return, if one is not provided in the Object ID Socket.
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The Mesh Object whose allocated Material you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Material ID
CustomID
The assigned Material of the Mesh Object.
Set Material
Mesh
Last updated 1 year ago