Get Visibility returns a Boolean value indicating whether an Object is visible in a Scene or not.
Scope: Scene, Function, Prefab.
Object
ObjectID
The Object, whose visibility is desired, if one is not provided in the Object ID Socket.
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the Object whose visibility you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Is Visible
Bool
A boolean value that is true if the target Object is visible in the Scene and false if it is not.
Set Visibility
Last updated 1 year ago