Get Visibility
Last updated
Last updated
Get Visibility returns a boolean indicating whether an Object is visible in a Scene or not.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object whose |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the Object whose visibility you wish to return |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Bool | A boolean value that is |