Incari Studio
2.0
2.0
  • Incari Studio Documentation
  • Getting Started
    • Requirements
    • Installation
  • Interface
    • Logic Editor
    • Project Outliner
    • Global Preferences
    • Attribute Editor
    • Material Editor
  • Objects
    • Project Objects
      • Scene
      • Screen
    • Scene Objects
      • Camera
      • Group
      • Lights
      • List
      • Mesh
      • Sprites
        • Sprite
        • Text
  • Toolbox
    • Array
      • Array Value
      • Clear Array
      • Concat Arrays
      • Get Array Element
      • Length of Array
      • Pop Array Element
      • Push Array Element
      • Set Array Element
    • DateTime
      • Date Time Formatter
      • Now (UTC)
      • System Time
      • Timezone Value
    • Events
      • Keyboard
        • On Key Press
        • On Key Release
    • Flow Control
      • Branch
      • Is Equal
      • Is Greater Equal
      • Is Less Equal
      • Select Data
      • Sequential
      • Switch
      • Toggle
    • Math
      • Add
      • Boolean
        • AND
        • Negate
        • OR
      • Ceil
      • Clamp
      • Divide
      • Floor
      • Maximum
      • Minimum
      • Modulo
      • Multiply
      • Power
      • Range Mapper
      • Root
      • Subtract
    • Incari
      • List
        • Generate List
        • Next List Entry
        • Previous List Entry
        • Select List Entry
        • Set Active
        • Set Current Index
      • Object
        • Get Alpha
        • Set Alpha
        • Get Scale
        • Set Scale
        • Get Rotation
        • Set Rotation
        • Get Position
        • Set Position
        • Get Visibility
        • Set Visibility
        • Set Tint
        • Get Tint
        • Get Material
        • Set Material
        • Set Text
    • Utilities
      • Group
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  • Overview
  • Attributes
  • Inputs
  • Outputs
  • See Also

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  1. Toolbox
  2. Incari
  3. Object

Get Material

PreviousGet TintNextSet Material

Last updated 3 years ago

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Overview

Get Material returns the assigned Material of a Mesh Object.

Attributes

Attribute
Type
Description

Object

ObjectID

The Mesh Object whose allocated Material you wish to return, if one is not provided in the Object ID Socket.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The Mesh Object whose allocated Material you wish to return.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Material

CustomID

The assigned Material of the Mesh Object.

See Also

Set Material
The Get Material Node.