Get Rotation returns the rotation of an Object in a Scene. The Object ID is given as input to the Node.
Object
ObjectID
The target Object that you wish to return the rotation of, if one is not provided in the Object ID Socket.
rotation
Object ID
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
The ID of the target Object whose rotation value you wish to return.
Pulse Output (►)
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector3
A 3-dimensional vector that contains Euler rotation on the x, y, and z axes of the target Object.
Get Scale
Get Position
Set Rotation
Rotationarrow-up-right on wikipedia
Last updated 4 years ago